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It inspired the creation of many space games, new game genres and the creation of the "Grand Theft Auto (GTA)" series.Elite Dangerous is set in the same fictional universe called the Elite Universe.The Elite Dangerous page on this wiki has more information. It will be expanded with ambitious features such as Atmospheric Landings and on-foot and out-of-ship activities also known as Space Legs.Such as FPS combat, walking around and boarding ships, walking in stations and walking and driving vehicles on entire 1:1 scale populated living planets, multi-player crew and player executive controlled capital ships.You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.There will also be ways to follow each other's hyperspace trail. Multicrew adds the ability to join a seat of another commander's ship or let others join your ship, which can be done by being in a Wing.

Just like in all the previous Elite games, you are not fixed to a specific role like in a traditional roleplaying game: there are no skillpoints that directly affect the way your avatar performs.It's the first in the series that will be expanded with walking around known as space legs. The subtitle "Dangerous" refers to the 3rd best Elite Rating you could achieve during combat in the Elite games.Elite is the longest running space simulation series in history. In the new game it has been expanded to include more than combat.Yes, Elite: Dangerous involves a dynamic Background Simulation, reflecting the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour.Every station has its own demands and supply that dynamically change.Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space.Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met.My specialism for this project has mostly been full-scene things, like updating our lighting model to a “physically based” system. It's worth mentioning though that PBR isn't a one-size-fits-all solution as much as it's the start of a discussion that could probably occupy someone for their entire career - kind of like the way "High Dynamic Range" was quickly adopted by everyone years ago but people are still arguing over the fine details!Yes, the modules all have a position in or on the ship, and some calculations are done based on your armour to decide if there's any penetration at all (which gets more likely as your armour gets beaten up), then how far it's likely to penetrate and which modules are along the path of that penetration and might take damage (there's several more subtle rules, but that's the broad strokes). You can use the Galaxy Map to navigate through the Milky Way galaxy.Player actions can turn a small faction into an interstellar operation.It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Yes, missions fall into several types, the ones that you find en route and the ones that will have you actively engage in through a contract.The origin of the series is Elite, the genre defining open world sandbox, space adventure, trading and combat simulator first released in 1984.It spawned two sequels Frontier: Elite II in 1993 and Frontier: First Encounters (Elite III) in 1995, which already attempted to simulate a realistic Milky Way galaxy with realistic star systems and seamless freeform interplanetary and atmospheric flight and landing on moving planets, with realistic orbits and day/night cycles.There is also an extensive customization option for the ships.You can change your character's appearance at any time with the [Holo-Me].




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